![]() The Iranians seem to assemble their shanty towns from the exact same buildings as the Somalis. However, a lot of assets from the original game have been re-used. For the most part, Iran's coastal settings and Columbia's jungles are a nice departure from the settings in Black Hawk Down. The limit on saved games is clearly a contrived attempt to generate tension by forcing you to choose between wasting a save or risking having to replay part of the game. The most challenging part of Team Sabre is navigating through hackneyed "gotcha!" tricks like magically spawning enemies, gun emplacements around tight corners, rail rides through gauntlets of a hundred bad guys, and limited save game slots. Your men get killed for stupid reasons, the missions fail abruptly for stupid reasons, bad guys do stupid things, objectives aren't clear, and the pacing is erratic. There are glitches and sloppy decisions all over the place. While Call of Duty proved that "scripting" doesn't have to be a dirty word, it's done so often and so poorly in Team Sabre that you can effectively see the strings. The eleven new single-player missions are set in Iran and Columbia, and feature the same AI and rigid scripting seen in Black Hawk Down. You'd think Black Hawk Down would be a prime candidate for new types of devices like heartbeat sensors, useful vision modes, or an easier grenade interface, but Team Sabre only offers up a skin job. The main difference is the picture of the gun bobbing in front of you. As for the weapons, the level of lethality here is such that you probably won't notice whether you've killed someone with a CAR-15 or one of the new G3s. 50 caliber gun from the bow of an inflatable dinghy. 50 caliber gun from the hood of a Humvee doesn't feel much different from firing a mounted. ![]() Reminds you of Mogadishu, doesn't it? Vehicles in Team Sabre are non-interactive to the point that firing a mounted.
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